Though I suppose my opinion of the difficulty of campaigns is mostly influenced by the group I mainly play with, who are ironically currently in the middle of a Lovecraft-esque inspired campaign and whose main go-to when faced with intrigue is to roll to "intimidate the mystery."

Also the resident "smart" characters are an apathetic drunkard and a possessed corpse that can't speak Common and doesn't understand the "surface world", so...

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