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So I never did an but I probably should, so...

I'm Alis! I'm an and I love and so I write books about monsters. I also sometimes (very rarely) draw, and (mostly) play way too many .

I'm also the admin of fandom.ink, a small centric Masto instance, inspired by the exodus and aimed at , , , and other general fannish content. (Also cat photos.)

So... hi!

A few wonky lines, but not too bad for Week #2.

Also rounded corner boxes are a huge pain, as it turns out.

bujo rpg rules 

QUESTS, DUNGEONS, BOSSES:
- Quests are other todo items that aren't habits. Maybe I should make these give XP instead? IDK I need to think about this.

- Dungeons are projects, i.e. something that spans multiple weeks with multiple smaller tasks/quests, and a big outcome (boss) at the end. Bosses should probably drop items somehow? Again, rules pending.

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bujo rpg rules 

ITEMS:
- Sort of like runes but don't use WIL.
- Can be consumable (e.g. a potion that "heals" one RES) or permanent (e.g. a wand that gives you an extra box in WIL).
- Again more rules TBA.

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bujo rpg rules 

RUNES:
- Basically spells.
- Rated in dots. Spend WIL to cast.
- Things like "Gebo: Treat yo'self to a small/medium/big/huge gift" and "Uruz: Heal RES" and "Thurisaz: Skip a habit day."
- I haven't thought of all these yet but you get the idea.
- Casting restricted by both your WIL and the level of the rune. If e.g. you have URUZ ••, per week you can use it once at the second level or twice at the first.

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bujo rpg rules 

LEVELING UP:
- Spend XP.

- New dot in DET or INT costs DET x 7 XP.

- New rune costs the level of the rune x 5 XP.

- New item costs the level of the item x 3.

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bujo rpg rules 

AT THE START OF EVERY WEEK:
- If you survived last week, you get XP = number of habit days completed / total habits (e.g. I did three days of reading and five days of DDR, so (3 + 5) / 2 = 4).

- If you died you gain no XP, and can't use items/runes. Try not to die again this week too.

- "Heal"/regain RES equal to your DET. (Other "damage" carries over.)

- Regain WIL equal to your INT.

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bujo rpg rules 

HABITS/DAILIES:
- Your standard bujo weekly spread habits. Have however many you like, on whatever days you like (e.g. I have a "read 50 pages" habit I don't do on days I have DnD).

- If you miss a habit on a day, fill in one of your boxes of "revolve".

- If you fill in ALL your resolve boxes you are "dead" for the next week.

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bujo rpg rules 

CORE STATS:
- Determination (DET) and Intent (INT).
- Rated in dots from 1 to 7.
- You start with one dot in each and can allocate one extra wherever you want.
- Mark these as dots (•).

SECONDARY STATS:
- Resolve (RES) = DET x number of defined habits for the week.
- Willpower (WIL) = INT.
- Mark these as boxes (❏).

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"Hm. What should I do with my week spread? I know. How about.... an RPG?"

:alis: boosted
:alis: boosted

It *visibly crying* it's called a chocolate chip starfish 🥺
Swordtember
Day 14 - Aquatic
Day 15 - Forest

#MastoArt #CreativeToots

Update: Buying Tombow brush pens did not make me magically good at calligraphy. Extreme disappoint.

OTOH, they do not bleed though my journal paper which... yay. Apparently the *only* pen it has trouble with is my Iris, which is very... disappointing to me. It is a very wet pen, and I think the Noodler's is quite a thick ink, so I might try it with some Husband's more different inks and see if that helps? (But it's more likely just the pen, sadly...)

So my husband apparently ordered this thing from Facebook and no has absolutely no recollection of what it is.

Bong? Sex toy? Cooking implement? We just don’t know…

:alis: boosted

I took a long weekend so here is some Swordtember catch-up!
Day 12 - Elven
Day 13 - Monolithic

#MastoArt #CreativeToots

:alis: boosted

Anyway yeah boi clicky keys blinging lights woo woo~

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It's almost like I should be learning some kind of lesson from this but, on the other hand, I definitely won't be.

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